Burst is much, much more valuable than sustained DPS. The original ignite is going to tick twice, at 2-second intervals. OH NO THINK OF THE POOR MAGES HOW WILL THEY SURVIVE! Press question mark to learn the rest of the keyboard shortcuts, https://cdn.discordapp.com/attachments/253213044048396299/737823279166914600/unknown.png, https://worldofwarcraft.com/en-us/news/23277654/hotfixes-july-27-2020. Last week, Blizzard's initial Not A Bug list took the community by storm, with everyone having a good laugh over some of the quirky details from vanilla faithfully replicated in Classic. Ignite deals damage every second, and refreshes to a maximum duration of 10 seconds. Use this control to limit the display of threads to those newer than the specified time frame. https://classic.warcraftlogs.com/reports/AcVk98f7anLFNJ6D#type=summary&fight=26&view=events&pins=2%24Separate%24%23244F4B%24damage%24-1%240.0.0.Mage%240.0.0.Any%24true%240.0.0.Any%24true%240%244058%24or%24damage%24-1%240.0.0.Any%240.0.0.Any%24true%240.0.0.Any%24true%2412654%244060%24or%24auras-gained%24-1%240.0.0.Any%240.0.0.Any%24true%240.0.0.Any%24true%2412654&sourceclass=Mage. You may need to download version 2.0 now from the Chrome Web Store. • Blizzard has posted many upcoming changes for Priests on the Shadowlands beta, which includes a new Fae Guardians Conduit. Hello! Phoenix Flames is a cooldown which means you can't just spread every ignite, you will need to decide when it's appropriate. World of Warcraft Client Patch 1.10.2 Arcane Power: This aura will no longer stack with Power Infusion. With 5 points in this talent, a Fireball that hits for 1000 will critfor 1500, and the DoT will do an additional 40% of 1500, or 600 damage. As more players level up and venture into Classic raiding, we're happy to announce our set of WoW Classic Molten Core raid strategy guides is now live, with tips for all bosses! And, since the batch window, .8 seconds or so, in your example, won't affect this, the ignite is extended by 2 seconds - it will now expire at t=6.8. Your IP: 64.227.5.189 • Developers’ note: In order to enable the ability to trade to eligible looters within 2 hours of looting the Qiraji hilts, drapes, and rings, we've removed the ability to stack multiples of them. Absent batching, this implies that there is a 2-second window in which a crit must occur to extend a batch - prior to this 2-second window, the crit will have received an ignite tick and thus will not extend the ignite. Together with this central function, myBigIgnite comes with other features such as a specific timer for Ignite as well as an automatized po… It stayed. If i have ignite then PI is placed on me does that count to the ignite damage or is it solely from the fireball. Tank below him, split the raid into two roughly even halves, the slightly healer-heavy one stands on top of the ramp behind the central pillar (can heal MT from there, but is not in LoS from Chromaggus), the DPS-heavy one stands behind the wall where it leads to Neffy (can easily dodge out of LoS there. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. *** If you enjoyed the video please subscribe and join the discord (below) to be notified of future videos! Classic Mage DPS Beginners Guide - Classic WoW 1.13 Classic Mage DPS Talents & Builds Guide – WoW Classic 1.13 WoW Classic Mage PvP Guide - Best Talent Builds, Races, Gear, Consumables Classic Theme Thottbot Theme. This ignite too needs to tick twice. Commentaire de Carighan Chromaggus Setup: Best is to keep him on the ramp where Ebonroc was. Mastery: Ignite (Passive)Passive Your target burns for an additional 12% over 5 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, Flamestrike, and their multistrikes. The new Ignite will be 3,593.75 every 1s (8,750 + 20,000 / 8). Supported WoW Classic Versions. You still need to hit a crit in each window (which is 2 seconds, despite batching as shown by your t=6.2 crit) and each crit adds another tick. However, this crit seems to have been batched, and now applies, to the ignite at 7 seconds - so the initial ignite wasn't refreshed (due to batching) and a new ignite occurs. World of Warcraft Client Patch 1.10.2 Arcane Power: This aura will no longer stack with Power Infusion. This WCL with the query applied shows this exact example. Wow classic is being released as it was in 1.12 In patch 1.6.0, the enchants for 25 agility and 15 agility to 2h and 1h weapons respectively were added. Referring to your example above, this is what I see: An original crit will at some point start an ignite tick (I say at some point due to spell batching). On average then, a refreshed ignite will last 3 seconds rather than 4, so a 25% nerf, but a whole second more than the oft quoted 'only two more seconds'. Warlocks on suicide watch they'll never out dps a mage again. Absolutely horrific communication and blizz should be ashamed. Fire Mages and Destro Locks are heavily unbalanced, they need to get nerfed by 3-4% at least for more healthy PvP opportunities. World of Warcraft Client Patch 1.10.2 Arcane Power: This aura will no longer stack with Power Infusion. Comments. In which case batching is somewhat neutral. Mastery: Ignite won't spread until you tell it to with Phoenix Flames. Комментарий от Carighan Chromaggus Setup: Best is to keep him on the ramp where Ebonroc was. Press J to jump to the feed. Burst is much, much more valuable than sustained DPS. It's a bug. The third crit occurs at 6.2 seconds. Fix for threshold not taking in account ignite predicter Release 2.7.12 Removed a forgotten debug line Release 2.7.11 Added Flamestrike Tracker Added Ignite munching report Added Tooltips in option panel Added Beta Ignite predicter Modified scale slider to start at 50% scale Many invisible changes preparing for 2.8 version Fix for 4.1 compatibility Comentario de Carighan Chromaggus Setup: Best is to keep him on the ramp where Ebonroc was. Possible the tick is processed first and the crit therefore doesn't receive the tick and extends the ignite by 2 seconds. Found here: https://worldofwarcraft.com/en-us/news/23277654/hotfixes-july-27-2020. As you can see, Ignite … So the following example may help illustrate: t=0.8 ignite x1 stack (delay due to batching), t=6.8 ignite x2 tick #2, ignite falls off, t=7 ignite x1 stack from the crit @ 6.2 seconds. Today, we have some hotfixes for Mages which nerfs both Frost and Fire Mage, a nerf to some Shadow Priest Conduits, a reworked Retribution Paladin Legendary and a … Especially when it also spreads to other targets for free like Ignite. If no more spells are cast at this point, Ignite will tick for 3,593.75 every 1s for 8s for a total of 28,750 damage. t=0.8 ignite x1 stack (delay due to batching) t=2.8 ignite x1 tick #1. t=3 crit. Comment by xabbott ... with the nerf to rolling ignites that is no longer the case. Classic Mage DPS Beginners Guide - Classic WoW 1.13 Classic Mage DPS Talents & Builds Guide – WoW Classic 1.13 WoW Classic Mage PvP Guide - Best Talent Builds, Races, Gear, Consumables Furthermore, hunters get 2 ranged attack power per point of agility. Thanks blizzard for invalidating hours and hours and hours of theory crafting, item lists, mechanic explanations, and just overall making mages weaker without a single word a week before we get to play as fire in AQ. An ability was bugged. The nerf seems to be that each crit will receive two ignite ticks. (2) Conjunto : Reduce el tiempo de reutilización de tu Evocación 1 min. And it also shows a mage crit before the ignite fell off, but due to batching it didn't apply in time to save it. Perhaps a crit just prior to the ignite tick is batched along with the ignite tick. A second crit occurs at 3.8. August 7, 2020. (6) Conjunto : Tus hechizos de daño tienen la posibilidad de causar al objetivo hasta 200 p. extra de daño en los siguientes hechizos. On average then, a refreshed ignite will last 3 seconds rather than 4, so a 25% nerf, but a whole second more than the oft quoted 'only two more seconds'. Total damage dealt by the spell is 2100, which is 110% more than the base hit damage. The Qiraji Hilt, Qiraji Drape, and Qiraji Ring quest items are now tradeable and will no longer stack. Changelog. I thought the batching delay was 400 MS, not 800? Demoralizing Shout has numerous effects in WoW Classic; it reduces the attack power of nearby enemies, gives you a nice shouting animation, and generates threat.But does it generate too much threat? In your example, the ignite begins at 0.8 due to batching. Molten Core is a raid with 10 bosses, available in Phase 1. So video it and post that, what's the point of this thread with no posted proof -_-. On the other hand, your example shows that an ignite ticking 2 seconds before an ignite expires might not extend the ignite due to batching. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. Thank you for watching! Commento di Majikayo on 2020-05-29T05:06:59-05:00. A community for World of Warcraft: Classic fans. Game Director Ion Hazzikostas has replied to some concerns on Twitter about the Ineffable Truth nerf, stating that Blizzard's focus is on the interaction between Ineffable Truth and Fist of Justice, and the team is looking into other specs to make sure they don't break other playstyles like Fire. A confounding issue is spell-batching - which presumably changes actual hit times to the batch time. Especially when it also spreads to other targets for free like Ignite. WoW Classic. You don't seem to understand the implications. Cloudflare Ray ID: 6075b57afeb5e71c Nevermind, plenty of proof on the classic mage discord at the moment being discussed go there. Deadly Boss Mods Core 1.13.23 (2019-12-05) Full Changelog. A warrior said that, when he looked down from the top of the dps meter. Added syncing to Ignite Mana on Geddon so it's no longer limitted by combat log range nerf I am Impakt, an officer in the North American guild "BDGG", or Big Dumb Golden Guardians.We finished Ny'alotha as the second best guild in North America, and at World 14th. It was literally in the patchnotes. Live PTR Beta Classic. The third ignite hit .3 seconds prior to the tick, so the prior crit only "extended" the ignite by 2.3 seconds. If you use it, Arcane Power's aura will replace Power Infusion's aura. Performance & security by Cloudflare, Please complete the security check to access. Edit: also adding the text of the Blue Post which announced this change: Fixed a bug that could allow stacked periodic auras such as Ignite to persist past their final tick. Addon colour and size is adjusted depending on whether a threshold of Ignite damage is reach and Combustion is available. 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