Strength, charisma or Constitution 13 or higher, The ability to cast at least one spell and cantrip, 15 strength, proficiency with a weapon with the two-handed or versatile property, The ability to cast at least one spell or cantrip, Dexterity 13 or higher and a permanent flying speed, Ability to cast at least one spell with a saving throw, The ability to cast at least one spell, Two-Weapon fighting style, Str of 18 or Dex of 18 and Proficiency with Warglaives, The ability to cast at least one spell that deals cold damage, and cannot be a, The ability to cast at least one spell and Caster level 15 or higher. D&D 5e player’s handbook pdf is the digital form of the original handbook of D&D 5e players. Minotaurs are one of the few non-humanoid races readily available in Eberron. Strength or Dexterity Score of 13 or higher. Subscribe to get the free product of the week! The ability to make two or more unarmed strikes during a turn. "Blind Fighting" Fighting Style, Expertise in the Perception skill, or the Observant feat. Please leave the "(5e Feat)" identifier in the page title when creating your new feat! A class that uses a point system or daily spell cost. Jump to: navigation, search. A comprehensive list of all official character races for Fifth Edition. Ability to cast at least 1 spell and play at least 1 instrument, Proficiency with at least one martial melee weapon, Ability to use Spear, Strength of 15 or Dexterity of 19, The ability to cast one spell of 1st level or higher, Intelligence 13 or higher, able to cast Counterspell. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Please help work on the problem presented on the template. Int of 16 or higher, Proficiency in Firearms, The Divine Smite feature or the ability to cast a smite spell. Back to Main Page → 5e Homebrew → Character Options. Arcane Recovery: This provides a bit of sustainability to the Wizard which was missing in previous editions.Wizards were the biggest cause of the "five minute day", in which the Wizard would burn their biggest spells in the first encounter, then would be essentially useless unless the party immediately took a long rest. Feats with one or many improving, reviewing, or removing templates present. Standing over 7 feet tall and weighing in around 700 pounds, they are massive compared to the typical human. Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage, You must have the natural armor racial trait, or an equivalent racial trait that grants you an unarmored AC higher than 10 + your, 13 Constitution, 16 Dexterity, must have ingested living Ooze or be related to an Ooze such as by race or bloodline. Eberron: Rising from the Last War; Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020 Explorer's Guide to Wildemount; Mythic Odysseys of Theros; Tasha's Cauldron of Everything; 2020 Dungeon Master's Screen: Wilderness Kit; 2016 Adventurers League; 2019 Sage Advice Compendium; Player ; Classes; Backgrounds; Feats; Races; Other Character Creation Options; … Wisdom 15, wild shape class feature, Druid 10th level, have a range over 600ft on a spell. Beyond that, in 3.5 a warforged character could simply chose NOT to take any body feat and have an AC of 12. Feats have been around for the majority of editions and that hasn't changed the fact the humans are the most popular race. Resistance or immunity to at least one damage type except psychic. For example through the animate dead, animate objects, conjure woodland beings, etc. Constitution 13 or higher, Dexterity 13 or higher. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. Several unique races are featured in the Eberron setting , and each helps shape the campaign’s flavor. Contents. The ability to cast spells, constitution of 18 or higher. It is the drive to learn and innovate that pushes artificers into adventuring. You have made a bargain for power granted by an entity that you believe to be completely digital. +1 Constitution, gain a cantrip and 1st level spell, +1 Charisma, skilled at mimicry and dramatics, +5 Initiative, can't be surprised, no advantage for hidden attackers, Learn basic spells from the Artificer class, +1 Strength or Dexterity - you have undergone extensive physical training, Allow Allies to Reroll a 1 on Attack Rolls, Ability Checks, or Saving Throws, Make a melee attack or shove after the Dash action, +1 Constitution, or Wisdom, Cook's Utensils proficiency, cook special food, No loading, no within 5 ft. disadvantage, bonus action attack with hand crossbow, +1 Strength, or Constitution, move creatures you attack, Add your proficiency bonus to your AC as a reaction, +1 Strength, Constitution, or Charisma, frighten with breath weapon, +1 Strength, Constitution, or Charisma, gain natural armor and retractable claws, Learn more of the magic typical of dark elves, Detection, Movement, Warding, Racial Feat, +1 AC bonus, wield heavier weapons, draw or stow two weapons at once, You are alert to the hidden traps and secret doors found in many dungeons, +1 Constitution, minimum Con modifier x2 on spent Hit Dice, +1 Constitution, spend Hit Die with Dodge action, Learn an eldritch invocation from the Warlock class, Spells you cast ignore resistance to damage of the chosen type, +1 Dexterity, Intelligence, Wisdom, or Charisma, reroll advantage dice, +1 Dexterity or Intelligence, become invisible after taking damage, +1 Intelligence or Charisma, unlock fey power through study of high elven lore, +1 Intelligence, Wisdom, or Charisma, learn misty step and another 1st level spell, +1 Intelligence or Charisma, call on hellfire to serve your commands, Hold your own in close-quarters grappling, You've learned to put the weight of a weapon to your advantage, +1 Dexterity, firearms proficiency & ignore loading, no disadvantage at close-range, +1 Strength, proficiency with heavy armor, +1 Strength, damage reduction from nonmagical weapons, +1 Constitution, resistance to cold and poison, advantage on saves against poison, Inspire your companions to grant temporary hit points, +1 Intelligence, track time, direction, and detail with uncanny precision, +1 Strength or Dexterity, proficiency with light armor, +1 Intelligence, additional languages, create written ciphers, You have practiced techniques useful in melee combat against spellcasters, You have practiced moving in medium armor, Learn two Sorcerer metamagic options and gain 2 sorcery points, +1 Strength or Dexterity, proficiency with medium armor and shields, You are a dangerous foe to face while mounted, +1 Intelligence or Wisdom, quick to notice details of your environment, +1 Strength or Constitution, additional damage, reaction attack, +1 Strength, or Dexterity, reroll damage dice for piercing damage, You can keep your enemies at bay with reach weapons, Gain a Skill and Tool Proficiency, Skill Expertise, and Language, +1 stat and proficiency with saving throws to a chosen ability score. Races of Eberron had the Unarmored Body feat and the Reforged—a prestige class based around the idea of a warforged removing its armor plating and continuing as a viable character. For more information about that world, see Wayfinder’s Guide to Eberron, available on the Dungeon Masters Guild ( Eberron: Rising from the Last War; Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020 Explorer's Guide to Wildemount; Mythic Odysseys of Theros; Tasha's Cauldron of Everything; 2020 Dungeon Master's Screen: Wilderness Kit; 2016 Adventurers League; 2019 Sage Advice Compendium; Player ; Classes; Backgrounds; Feats; Races; Other Character Creation Options; … Proficiency with a weapon that deal slashing or piercing damage. This site works best with JavaScript enabled. The ability to cast spells that restore hit points. Must have an Elven parent or be the Monk class.

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