Or the players feel cheesy, because they had to exploit the broken grappling rules, and the whole thing is just as dissatisfying as if he'd died in two rounds. It would mop the floor with level 13 characters unless there is outside help. When mortals think of devils, the pit fiends are the creatures that are brought to mind. The Pit Fiend has far greater control options, 4 attacks per round, and the ability to shoot. Finn Bálor and Bray Wyatt are once again about to battle, but the Superstar Bálor will be facing isn’t quite Bray Wyatt. Lets assume that the Balrog fighting is Gothmog, the general of theBalrogs. Are you sure you really meant 141 DPR? The fiend 'Bray wayatt' vs the Finn Balor ! Does this include the Balor's teleportation, or flight speed. Scaling anyone above that level is folly" Fair. The Fiend has been on the downturn for quite a while, probably since running into the absurdity that was the Goldberg loss and topped off with being made a … It depends. At best, the Balor can take down one or two PCs and then explode in a big ball of fire. You could argue that he's above a Balor & Pit Fiend for sure, but besides smashing the Diamond Gates with a loud scream Diablo's never demonstrated the kind of powers of Demon Lords and the rulers of the 9 layers of hell. For a better experience, please enable JavaScript in your browser before proceeding. The Pit Fiend has greater action economy but both the balor and the pit fiend are immune to fire and poison. So I had the pit fiend there to scare them off but they attacked anyway I think I held to much back. But against an entire party...especially proficient players who have minmaxed their characters...I think they at least need Legendary Actions to balance things out. I always felt the Balor was missing a third attack, as its rival's routine is four attacks. There is a reason archfiends get stats in D&D.... And yet, those stats are missing from the Monster Manual, leaving the Balors and Pit Fiends as the. They appear as bestial, scaled humanoids twice the height of any human being with a pair of wings that it can wrap around its body. It caught my attention because I love beholders: I get the impression from the MM that second bananas do not get legendary actions. (...) I'd like it to be about equal to a Pit Fiend in physical terms, which probably requires boosting its offense by around 100%. They are renowned for their orchestration of mass destruction and bullying nature towards lesser demons. I can see now that the Pit Fiend does pretty much have twice the attacks that the Balor has which is a little weird. Instead of the old-school Eater of Worlds or even the jolly, cardigan-wearing children’s television show host, Bálor will be squaring up against the horrifying, masked alter ego Wyatt calls “The Fiend.” A pair of massive bat-like wings allowed them to soar throughout the air with unnatural agility. "and the Pit Fiend outright killed Bruenor *even when Bruenor was amped by all three Dwarven gods, Moradin, Clangeddin, and Duamothoin. You are using an out of date browser. The new Bray Wyatt certainly sent a strong message to … Unless they are in an absolutely huge area with no cover and we're talking sniping the thing from 600ft away. Or whatever the term for it is? JavaScript is disabled. How about making it let go of the whip and attack twice with the sword holding it two-handed? The closest things that Good has to exemplars on the level of a pit fiend or balor are the CR 15 throne archons, CR 12 leonals and CR 18 tulani. Bebiliths are enormous, predatory, arachnid demons that hunt other demons. You change his stats to something that will put an optimised party at risk of a TPK while doing nothing but make basic attacks while bouncing axes off his face for 3 rounds? I hope you don't mind me responding to this point here. These creatures appea… It took being chosen by three deities for Bruenor to 1v1 a pit fiend and he died in the effort. Not really enough information to go on from big D or his 'uber' Prime Evil form from Diablo 3. Pit Fiend has vorpal grab which could come in handy against a Balrog who wields enchanted weapons. There's enough of a power gap there that in absence of a well-placed holy word , the good outsider in question is going to be having a very bad day indeed. Although they were naturally armed with venom dripping fangs and fearsome claws they were also no… Really? The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. As for the Pit Fiend... i have never heard of ones that were stronger than others, but im sure there is one, so in this battle it is Gothmog vs. a high ranking Pit Fiend. Pit Fiends are the devilish equivalent to Balors and act as commanders for the armies of the Nine Hells. Finn Bálor tries to fight back against “The Fiend” Bray Wyatt, but he suffers the consequences. The photo I based it on (first picture) was a pit fiend from pathfinder. Liked By View All Give a Shout Out If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. The Fiend attacked Finn Balor as the former delivered a vicious Sister Abigail to the latter. If they WERE in the same place at the same time, do you think they would be more likely to be friends or foes? While the future of The Fiend is unknown following WWE TLC, Jeff Hardy has made it clear he would like to compete against him, with a twist. Their blasphemy is powerful enough to affect solars, and high-level dominate monster means they can bring in some ridiculous allies. A standard pit fiend wins against a standard balor 99%-100% of the time in my Monte Carlo sim. All of the monsters with legendary actions are things that are the top dogs, the leaders, the big kahunas of their organization. After weeks of mind games and eerie editions of Firefly Fun House, "The Fiend" Bray Wyatt terrifies the WWE Universe in … In my running of curse of Strahd, i wanted Strahd to have a final form of a monstous devil, kinda like Dracula in Castlevania(8-bit image). If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. As far as 1v1 goes, the Pit Fiend is immune to most of the Balor's best abilities, but the Balor is NOT immune to the Pit Fiend's Fear Aura. The pit fiend duke’s ability to manipulate the souls of the damned extends beyond the standard devil shaping power. You should google D&D Blood war. As venom drips from their fangs, fire wreathes the pit fiend's entire body. Not because either would survive 40 rounds, but to get a good average damage per round, including crits. Of all sixteen ranks of baatezu, Pit Fiends sit at the top of the hierarchy. in D&D demons&devils hate each others guts and are locked in an titanic war over the true Definition of evil. I think that in the end, the model makes a good boss for any demon or devil enemy. (...) So in addition to giving both sides spells like Teleport and Suggestion, etc., per AD&D precedent, I'd probably just give the pit fiend back its regeneration (5 HP per round) and give the balor three attacks (its choice) and call that "balance restored!" And I don't think the Balor is a slouch, by any means. Finn Bálor vs. "The Fiend" Bray Wyatt: photos. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. The Balor has far greater speed (including teleport), a whip attack that it can exploit for either synergy with it's flame aura or to pull people into puts, and explodes into a massive damage ball when it dies. Remember, Flame Aura triggers both when someone strikes it, and for just being next to it when the Balor starts its turn. 6 The Fiend Vs. Karrion Kross I think that in the end, the model makes a good boss for any demon or devil enemy. If he can teleport (which may take an action) or Fly dash (160ft) he can likely close on the archers, turning this into a melee instead of a ranged fight and making it much harder on the players. The photo I based it on (first picture) was a pit fiend from pathfinder. This actually brings up another interesting question. Fear Aura. In a straight up fight the the pit fiend still has more attacks and thus does more damage. Solar vs Ancient Red Dragon I'm putting together my end of semester game, and looking to kill a non returning player. Each trigger is 3d6 damage, for an average 63 damage per round of just the Flame Aura. Or official? Given that they don't seem to be designed to be solo monsters in combat, but as tough brutes in medium level play or as mooks to throw in when fighting the actual demon lord at the high levels. Whenever a pit fiend slays a humanoid, it can attempt to transform the slain creature’s soul into a ghost under the pit fiend’s control. I get the impression from the MM that second bananas do not get legendary actions. My estimate of hitting 4 targets per round with Flame Aura assumed 2 melee fighters that each hit the fiend twice. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor can use the latter tactic and still inflict a full-round attack on a hapless foe. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. It may not display this or other websites correctly. However, he doesn’t want to just do it as Jeff Hardy, he wants to bring in one of his alter egos, Willow. - What do you think. Thanks for the answers guys. The attacks do, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. If I bump the balor up to two longsword attacks and a whip attack, the balor wins 28-36% of the time. It would be hilarious to see a Balor turn tail and run away scared from something! A Balor is more than a match for that party, I would say. Then they go looking for Strahd, and when Strahd attacks a scrawny wizard (really a burly fighter, hopefully one with the Sunsword), the scrawny wizard (burly fighter) whips out the sunsword and grapples Strahd (probably pins him prone too), with Strahd making his checks at disadvantage because of sunlight. That alone should allow the Pit Fiend to win most of the time. Their telepathy allows them to communicate silently with one another. Or at least you start to make comparisons. If a Pit Fiend fought a Balor to the death I'd want to be unsure which one would win. In 5E, the Balor has almost no chance to insta-kill even the party's squishy with its death burst (even if the squishy happens to somehow be within 30' of it when it dies). Seems like the high level Balor would get more attacks. Traits Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. A run a simulation for both over 40 rounds. Uh-oh, now he can't use his legendary action to escape because his speed is zero, and his attacks are at disadvantage! If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours. If you had the two of them duking it out, the Pit Fiend would probably end up winning, because they are both immune to fire. It weighs more than two tons. Pit Fiends are the highest tier of devils present in Baator, the Nine Hells, and act as generals of the armies of lesser baatezu around them, as well as the ultimate manipulators and agents of corruption of mortals. Or maybe just simply leave each other alone? This suggests that balors and pit fiends are never the BBEG because there is someone bigger and badder behind them. Remember that the balor has 4e crits, so if it gets one it could do a ton of damage. Also, to the OP's second question demons and devils absolutely hate each other. Dragons, liches and beholders all think that they are the most powerful beings in existence. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. Pit Fiend / Balor / Great Demon - Split by Mythcaptor is licensed under the Creative Commons - Attribution license. RE: Hemlock I have ruled that if a player is killed or reduced to 0 by the Balor death burst, that the character's soul is taken by the Balor and the character cannot be raised or healed unless a deal is made. At this stage in his career, Triple H has nothing to lose in defeat, while Balor would have everything to gain. It may not display this or other websites correctly. Jeff spoke with Digital Spy’s where he admitted he wants to have a feud with The Fiend, which he believes could start with a tag team partnership. I could see having them fight over who gets to have/kill/enslave/torture the party... maybe have the players sneak away during the distraction. The pit fiend may control a number of ghosts in this manner equal to its Charisma modifier. This would ensure that it does a lot more damage, and if the balor is able to get a crit, that could be the difference. But with that being said, what you could do with the balor is have it drop the flame whip, (which is useless on the pit fiend) and have it two hand it's lightning blade. This ability is the equivalent of an 8th-level spell. True...the death explosion can be devastating. Seems like the high level Balor would get more attacks. This at least gives the Balor something of an incentive to fight it out to the end. If they WERE in the same place at the same time, do you think they would be more likely to be friends or foes? You are using an out of date browser. The death explosion would be more impressive in a game which had different rules than 5E for healing and death. I am curious is this all boils down to the base argument or whether PCs and monsters should share the same mechanics, and if those mechanics should increase in complexity based on level. Thanks for the answers guys. 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